Cocos2d-x C++ Physics Course

Learn how to implement physics into your Cocos2d-x game enabling you to create the next Angry Birds or what ever your imagination comes up with.

Recommended that you have a good foundation in C++ before taking this course. A basic knowledge of Cocos2d-x will help but isn't essential.


Average Course Length

2 hours


Skill Level

Intermediate


Pick a lesson


1: What Is A Physics Engine?
2: Setting Up The Physics World
3: Adding A Screen Boundary
4: Adding A Circular Sprite Physics Body
5: Adding A Rectangular Sprite Physics Body
6: Static Objects Vs Dynamic Objects
7: Collision Detection
8: Angular Velocity
9: Velocity
10: Force
11: Torque
12: Impulse
13: Custom Physics Bodies

Extra Details:
MyBodyParser files are included in the GitHub source code link
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14: Extra Tips