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MoseHasLikes 1Problem Description
Hi there.
I want to create an effect like halo. My problem is that I will create a halo sprite everytime I click. I think it is not good.
Do I have better way to implement it?
Thanks.
... EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this); Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this); return true; } bool HelloWorld::onTouchBegan(Touch* touch, Event* event) { Size visibleSize = Director::getInstance()->getVisibleSize(); //halo->setOpacity(128); halo = Sprite::create("halo.png"); Point p = touch->getLocationInView(); p = Director::getInstance()->convertToGL(p); halo->setPosition(p.x, p.y); this->addChild(halo, 2); auto enlarger = ScaleBy::create(1.0f, 5.0f, 5.0f); //halo->runAction(enlarger); auto fadeout = FadeOut::create(1.0f); //halo->runAction(fadeout); halo->runAction(Spawn::create(enlarger, fadeout,NULL)); return true; }
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Sonar Systems adminLikes 0
No it should be fine.
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MoseHasLikes 2
Does cocos2d-x release the unused objects automatically?
I thought keep creating sprites will consume resource.
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Sonar Systems adminLikes 0
Cocos2d-x will release it’s own objects such as sprites and particles.
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