Handling touch events of multiple subclassed sprites in a scene
Cocos2d-x v3-
pabitrapadhyLikes 0Problem Description
Hello
I would need your help regarding some touch events.
Say, I have 3 subclasses sprite classes –
Shop
Customer
Staff
something like that, and all these classes are subclass of Sprite class.
For handling touch on these different sprites, I am using seperate touch listeners in each source file of these classes.
So, 3 touch began 3 touch ended like such, which I am not sure is an optimal way or not.
Is there any optimal way of using these events ?
Also, when you are passing this as target, then what does that mean.. !!
As I guess the touch events are targetted for the object of the class where the listener is intended to.
Could you clarify this a little bit.
Thanks in advance.
Regards
-
Sonar Systems adminLikes 0
Performance wise this shouldn’t be an issue.
Check this out for more information on this→ http://www.tutorialspoint.com/cplusplus/cpp_this_pointer.htm
-
pabitrapadhyLikes 0
No, I mean clarification regarding different touch event and touch listeners for different classes.
I am clear about this
-
Sonar Systems adminLikes 0
What sort of clarification do you need on what?
Login to reply