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Sonar Systems adminLikes 0
Are you having any particular issue?
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AvenousLeeLikes 0
Hi , thanks for the reply and sorry . Still new to the opengl thing
I already solve that issue .
I have another question is there away to add GLES2 and EGL lib in to Xcode ?
cos I’m trying to follow a sample of code that my school gave but is for window platform so I’m trying to get it to work on mac platform .
Here is a part of the code here I’m having issue currenly
glfwSetErrorCallback(error_callback);
// Initialize GLFW library
if (!glfwInit())
return -1;
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// Create and open a window
window = glfwCreateWindow(WINDOW_WIDTH,
WINDOW_HEIGHT,
"Hello World",
NULL,
NULL);
if (!window)
{
glfwTerminate();
printf("glfwCreateWindow Error\n");
exit(1);
}
glfwMakeContextCurrent(window);
Init();
// Repeat
while (!glfwWindowShouldClose(window)) {
Draw();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
The problem is that when I run the code it show the erro message “ glfwCreateWindow Error message ”
But if I comment out the line glfwWindowHint(GLFW_CLIENT_API,GLFW_OPENGL_ES_API);
Then is program is able to run , is there away to over come it ?
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Sonar Systems adminLikes 0
Are you doing mobile dev?
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AvenousLeeLikes 0
no , not for this one . just opengl
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Sonar Systems adminLikes 0
Why are you trying to load GLES then?
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