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Xabaras78Likes 0Problem Description
Hi guys,
i’m using Cocos2d-x JS version and CocosHelper. I’m successfully taking screenshots of my game with this code
cc.director.setNextDeltaTimeZero(true); var renderTexture = new cc.RenderTexture(cc.winSize.width, cc.winSize.height); renderTexture.begin(); cc.director.getRunningScene().visit(); renderTexture.end(); fileName = "Screenshot.png"; imagePath = jsb.fileUtils.getWritablePath(); var result = renderTexture.saveToFile(fileName, cc.IMAGE_FORMAT_PNG);
and this correctly creates the image in the app folder, so that i can share it on facebook and twitter, using cocoshelper (even if image share on fb doesn’t work with Android...)
Now, i’d like to save that screenshot on the camera roll too… but i don’t know where to start… or if it’s possible with Javascript… Any advice?
Many thanks
Alessandro
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Sonar Systems adminLikes 0This reply has been verified.
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Xabaras78Likes 0
And it works perfectly… i had never called Objective-c methods from js before… Very useful and powerful!
many thanks!
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Sonar Systems adminLikes 0
Great to hear it helped.
Feel free to post anymore questions you may have.
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