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nrowtekLikes 0
I solved it with the Dispatcher.
Anyway thanks for the motivation, Sonar.
auto Sprite = Sprite::create("Pic.png");
Sprite->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + (visibleSize.height/8)*1));
this->addChild(Sprite, 0);
auto listener1 = EventListenerTouchOneByOne::create();
listener1->setSwallowTouches(true);
listener1->onTouchBegan = [](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
target->setOpacity(180);
return true;
}
return false;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, Sprite);
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Sonar Systems adminLikes 0
Fantastic to hear.
If you have any questions feel free to post them here.
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