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rashasalahLikes 0Problem Description
this.addChild (spirte,0) is not a function
error always appear if i want to create a spirte in a function or event
please i want a solution
another question : can u supply me with a link or tutorial for coding cocos-2dx js the plateform like in the 84 video series in youtube
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Sonar Systems adminLikes 0
Please post your code and we will take a look.
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rashasalahLikes 0
//////// app.js var HelloWorldLayer = cc.Layer.extend({ sprite:null, ctor:function () { ////////////////////////////// // 1. super init first this._super(); var size = cc.winSize; var x=0; var a =50 ; var b = 0; var zz=0; var s1=-21.5; var s11 = -2.5; var myArray = []; var f1 =0; var f2=0;var f3=0; var f4=0; var mySprite; var menu ; for(var i=-0.5;i<2.5;i++){ for(var j=-9;j<=-7;j++){ mySprite = new cc.Sprite.create(res.HelloWorld_png); mySprite.setAnchorPoint(cc.p(j-0.5, i)); mySprite.setPosition(cc.p(size.width / 2, size.height / 2)); myArray.push(mySprite); this.addChild(mySprite, 0); }} // var menu = new cc.Menu(myArray); // this.addChild(myArray); var sprite_action; var sprite = new cc.Sprite.create(res.Clos_png); sprite.setAnchorPoint(cc.p(s1,s11)); sprite.setPosition(cc.p(size.width / 2, size.height / 2)); this.addChild(sprite, 0); var menuItem1 = new cc.MenuItemImage(res.Hello_png, res.CloseSelected_png, imageFunc1); var menuItem2 = new cc.MenuItemImage(res.Back_png, res.CloseSelected_png, imageFunc2); var menuItem3 = new cc.MenuItemImage(res.Down_png, res.CloseSelected_png, imageFunc3); var menuItem4 = new cc.MenuItemImage(res.Up_png, res.CloseSelected_png, imageFunc4); var menuItem5 = new cc.MenuItemImage(res.Lamp_png, res.CloseSelected_png, imageFunc5); var menu = new cc.Menu(menuItem1,menuItem2,menuItem3,menuItem4,menuItem5); //,menuItem6,menuItem7,menuItem8,menuItem9,menuItem10,menuItem11 // menu.alignItemsVerticallyWithPadding(50); // menuItem1.onMouseDown(imageFunc); menu.alignItemsInRows(2,2,1); menu.setPosition(cc.p(600, 700)); this.addChild(menu); // var spritex ; // var spritex = new cc.Sprite.create(res.CloseNormal_png); // spritex.setAnchorPoint(cc.p(-9.5,1.5)); // spritex.setPosition(cc.p(size.width / 2, size.height / 2)); // this.addChild(spritex, 0); var imageFunc5 = function() { var spritex = new cc.Sprite.create(res.CloseNormal_png); spritex.setAnchorPoint(cc.p(-9.5,1.5)); spritex.setPosition(cc.p(size.width / 2, size.height / 2)); this.addChild(spritex,1); } // x++ // if(x==1) // // if(x==1) // // { // var sprite2 = new cc.Sprite.create(res.CloseNormal_png); // sprite2.setAnchorPoint(cc.p(-9.5,1.5)); // sprite2.setPosition(cc.p(size.width / 2, size.height / 2)); // var sprite = new cc.Sprite.create(res.CloseNormal_png); // sprite.setAnchorPoint(cc.p(-9.5,1.5)); // sprite.setPosition(cc.p(size.width / 2, size.height / 2)); // if(x==1) // this.addChild(sprite, 0); // // } if (cc.sys.capabilities.hasOwnProperty('mouse')) { cc.eventManager.addListener( { event: cc.EventListener.MOUSE, onMouseDown: function(event) { if (event.getButton() == cc.EventMouse.BUTTON_LEFT) { if(x==1&&f1==1) { imageFunc5(); // var spritex = new cc.Sprite.create(res.CloseNormal_png); // spritex.setAnchorPoint(cc.p(-9.5,1.5)); // spritex.setPosition(cc.p(size.width / 2, size.height / 2)); // this.addChild(spritex,1); } else { if(menuItem1.isSelected()) {imageFunc1();} else if(menuItem2.isSelected()) {imageFunc2();} else if(menuItem3.isSelected()) {imageFunc3();} else if(menuItem4.isSelected()) {imageFunc4();} else if(menuItem5.isSelected()) {imageFunc5();} }} } }, this); } var imageFunc1 = function() { if (s1>-27.5) { if(s1==-24.5) {f1=1;} sprite_action = cc.MoveBy.create(0.5, cc.p(a, 0)); sprite.runAction(sprite_action); s1-=3; } } var imageFunc2 = function() { if(s1<-21.5) {sprite_action = cc.MoveBy.create(0.5, cc.p(-a, 0)); sprite.runAction(sprite_action); s1+=3; } } var imageFunc3 = function() { if(s11<3.5) { if(s11==0.5) {x=1;} var sprite_action = cc.MoveBy.create(0.5, cc.p(0, -a)); sprite.runAction(sprite_action); s11+=3; } } var imageFunc4 = function() { if(s11>-2.5) { var sprite_action = cc.MoveBy.create(0.5, cc.p(0, a)); sprite.runAction(sprite_action); s11-=3; } } // var imageFunc5= function(){ // var sprite = new cc.Sprite.create(res.CloseNormal_png); // sprite.setAnchorPoint(cc.p(-9.5,1.5)); // sprite.setPosition(cc.p(size.width / 2, size.height / 2)); // this.addChild(sprite, 0); // } // if(f2==1) // { // var sprite = new cc.Sprite.create(res.CloseNormal_png); // sprite.setAnchorPoint(cc.p(-9.5,1.5)); // sprite.setPosition(cc.p(size.width / 2, size.height / 2)); // this.addChild(sprite, 0); // } return true; } }); var HelloWorldScene = cc.Scene.extend({ onEnter:function () { this._super(); var layer = new HelloWorldLayer(); this.addChild(layer); } }); ////////resource.js var folder = ""; if (!cc.sys.isNative) { folder = "res/mediumRes/"; } var res = { HelloWorld_png : folder + "HelloWorld.png", CloseNormal_png : folder + "CloseNormal.png", CloseSelected_png : folder+ "Ground.png", Hell_png : folder + "Hell.png", Clos_png : folder + "index.png", End_png : folder + "End.png", Back_png : folder + "Back.png", Down_png : folder + "Down.png", Up_png : folder + "Up.png", Hello_png : folder + "Forward.png", Lamp_png : folder + "Lamp.png", }; var g_resources = []; for (var i in res) { g_resources.push(res[i]); }
this is my code for app.js & resourse.js
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Sonar Systems adminLikes 0
Put the functions inside fo the helloworldlayer
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rashasalahLikes 0
itis already inside helloworldlayer ?!
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Sonar Systems adminLikes 0
Oh yh it is, try creating a global variable inside HelloWorldLayer and assign this to it within the and use that to add children to the scene
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rashasalahLikes 0
I have already tried this … i don’t want to try , i asked sonarlearing from facebook , mail , youtube &here beacuse i really need a solution not to try ways i have already checked it ! i thought that if i put the code above u will running it and give me solution and reason for my error .. so please can u run my code on the tutorial6 multiresolution and give me solution please <« https://www.4shared.com/rar/ytFFCKqhce/Cocos2d-JS-v3-Tutorial-6---Mul.html>> .. i hope that i waited for u few days ago this is my source code … i need to fix this error
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Sonar Systems adminLikes 0
Unfortunately we cannot run everyones code due to time restrictions.
Try doing HelloWorldLayer.addchild
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rashasalahLikes 0
how to make a score label and update itis value when move from place to another ??
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Sonar Systems adminLikes 0
Move from place to another?
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