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Giron042Likes 0Problem Description
Im getting a fatal signal 11 Error. In my logcat it says
release path = BG-HD.png
asset Is nullptr
fatal signal 11 0x00000000. ..
I ran ndk stack and it's pointing my background (BG-HD.Png) setposition in my main menu class for the crash. I do I fix it
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Giron042Likes 0
*Im import my project from my xcode project to android
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Sonar Systems adminLikes 0
Did you follow our tutorial?
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Giron042Likes 0
Yes I did follow your tutorial
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Sonar Systems adminLikes 0
Which one?
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Giron042Likes 0
I followed your ebook
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Sonar Systems adminLikes 1
Could you send us a screenshot of the problem please.
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Giron042Likes 0
Im not able to. My ndk stack says my crash comes from.
background→ setPosition(Point(visiblesize.width * 0.5 + delta.x, visiblesize.height * 0.5 + delta.y)); (MainMenu.Cpp)
Auto layer = MainMenu::create (); (MainMenu.cpp)
CREATE_FUNC (MainMenu); (MainMenu.h)
auto scene = MainMenu::createScene (); (AppDelegate.cpp)
If (! applicationDidFinishLaunching() )
{
return 0;
} (CCApplication);
cocos2d::Application::getInstance()→ run(); (javaactivity.cpp)
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Sonar Systems adminLikes 1
Does a fresh project work?
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Giron042Likes 0
Yes it does. I think it maybe memory/address management with a null pointer dealing with my background(BG-HD.png) in my mainmenu Class. Just don't know how to fix the bug
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Sonar Systems adminLikes 1
Could you send us your main menu code
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priincemajorLikes 0
I’ve got the same error, but me i have lot of scenes.
It’s working great on windows but on android, when i try to access to the last scene i have this message :
03-20 16:02:41.101 22153-22175/Projects.ImpaktGames.Beta A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x38 in tid 22175 (GLThread 4096)
can you help me please??
I am using cocos2d-x 3.10 C++
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Sonar Systems adminLikes 0
Do 2 simple scenes work on Android for you?
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