GLFW camera input

OpenGL C++ Beginners
  • y0l0000
    Likes 0

    Problem Description

    I want to do something when the key is released, so I put it
    if (glfwGetKey(window, GLFW_KEY_UP))
    {
             if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS)
             {
                         cout << "press" << glGetString(GL_VERSION) << endl;
             }
             else if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_RELEASE)
             {
                        
    cout << "release" << glGetString(GL_VERSION) << endl;
             }

    }
    But it never print "release" after I released the key. May I know what's the error done here?

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