multiple resolutions on Android
Cocos2d-x v3-
tweakerLikes 1Problem Description
Hello,
I’ve enjoyed watching your tutorial about multiresolution support in cocos2d-x js and coco2d-x, but I’m a bit confused about how to fit in the android resolutions. A psd with different resolution sets is provided for the cocos2d-x tutorial set, and here 3 extra resolutions are present, 5 x 3, 16 x 10 and 16 x 9.
What I’m puzzled about is the reason behind the sizes of the 16 x 9 and 16 x 10 resolutions?
As far as I know the iPhone 5 already has a 16 x 9 aspect ratio, so the larger android 16 x 9 isn’t really needed. For a 16 x 10 resolution I would pick the iPhone 5 resolution and just add 71 pixels to the height to get a 16:10 resolution (1136 / 16 = 71) . I understand the 5 : 3 resolution, it’s the iPad retina resolution with a addition of 512 to get a 5 : 3 aspect ratio instead of 4 : 3.
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Sonar Systems adminLikes 0
Generally that tutorial series is old now, we will be doing an updated series to help improve and simplify this process in the future.
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