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koko82Likes 0Problem Description
I am trying to get multitouch working I have gone through the sonar tutorial with a fine tooth comb and done exactly what it says. However, it seems that even though it logs a touch its not actually activated multitouch on my xcode. When I try to get touches->getID() its always 0, so multitouch isnt working (on the test multitouch it works and see +1-5). Is there a setting that needs to be setup on appdelegate for glview? Its almost like the vector isnt pushing back the touches. Although the code looks sound is it missing a header or setting when generated project?
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Sonar Systems adminLikes 0
What exactly do you want to do with multi touch?
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koko82Likes 0
Touch two sprites at the same time.
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Sonar Systems adminLikes 0
What do you want to do once you have touched the sprites?
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koko82Likes 0
Nothing at the moment all I am doing is testing multitouch is working and its not. Its not showing multiple touches!
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Sonar Systems adminLikes 0This reply has been verified.
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koko82Likes 0
Thanks for link its a little old now, the code its using is a different view to v3.3 is now using glview but cant find any equivilent commands..
if(!glview) { glview = GLViewImpl::create("Cpp Tests"); director->setOpenGLView(glview); }
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Sonar Systems adminLikes 0
Where is that on the website?
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koko82Likes 0
No its me, misreading its AppController.mm I was looking at AppDelegate. It was also nicely tucked away under Frameworks/IOS/ ! Its working now many thanks for your help !!!!!
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Sonar Systems adminLikes 0
GREAT :D
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