Cocos Studio running on Android device error

  • barabasandras1
    Likes 0

    Problem Description

    So I’m using Cocos Studios and imported all the important libraries. I want to use the run on android device function, and I get the following error:

    File "C:\Users\Username\Documents\Cocos\CocosStudio2\Third_Party\python\lib\encodings\utf_8.py", line 16, in decode
        return codecs.utf_8_decode(input, errors, True)
    UnicodeDecodeError: 'utf8' codec can't decode byte 0xe1 in position 14: invalid continuation byte

    What might be the solution?

  • Sonar Systems admin
    Likes 0

    When do you get this error?

  • barabasandras1
    Likes 0

    As soon as I press “Run on Android Device” button in Cocos Studios. I imported everything (android-sdk, ndk-r9d, apache-ant, JDK, set the environment variable). 

  • Sonar Systems admin
    Likes 0

    Have you tried running it manually in Eclipse?

  • barabasandras1
    Likes 0

    Nope, I wanted to avoid Eclipse. I was just curious if it would work in Cocos Studios. But I’m fine without it.

    A little off: when do we get a new multiresolution system + sprite positioning on multires scenes video? :D

  • Sonar Systems admin
    Likes 1

    OK COOL

     

    Regarding the multi res series, we are working on Cocos Studio ATM. Once we have done that which will be about 3 weeks, then we will look into the multi res series as it is really needed.

  • barabasandras1
    Likes 0

    Thanks guys, you’re the best

  • Sonar Systems admin
    Likes 0

    :D

     

    :D

     

    :D

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