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Kay_KarthikLikes 0Problem Description
I created a scene which has two layers.
MainScene
-GameLayer
-HudLayer
The GameLayer has all the main objects of the game and the HudLayer has pause button,score label etc.
When i update the gamelayer and the layer scrolls , the nodes of HudLayer are also moving which should not happen.
I am posting the code of how i created the scene with two layers.
Scene *MainScene::createScene()
{
auto scene = Scene::createWithPhysics();
scene->getPhysicsWorld()->setDebugDrawMask( PhysicsWorld::DEBUGDRAW_ALL );
scene->getPhysicsWorld()->setGravity(Vect(0,-10));
scene->getPhysicsWorld()->setAutoStep(false);GameLayer *layer1 = GameLayer::create();
HUDLayer *layer2 = HUDLayer::create();scene->addChild(layer1,1);
scene->addChild(layer2,2);return scene;
}Can you please tell me how to make the HudLayer static so that it is always on top of the screen while the GameLayer scrolls?
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Sonar Systems adminLikes 0
What is scrolling on the game layer aka how are you making it scroll?
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