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Sonar Systems adminLikes 0
Chipmunk or Cocos2d-x built in Physics as they are built on top of Chipmunk?
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barabasandras1Likes 0
The one that you use in your videos. Cocos2d-x built in physics is chipmunk as well, isn’t it?
The problem in nutshell: When I pause the body with either physicsBody->setEnable(false) or ->isResting(true) and resume it, my AngularVelocity resets. The sprite that previously was rotating won’t do it anymore not even if I set AngularVelocity to the same value.This reply has been verified.
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Sonar Systems adminLikes 0
Are you resuming both methods?
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barabasandras1Likes 0
Nope. If I set the body to resting, I only use setResting(false) when I want to resume it. But it won’t rotate anymore. Not even if I add setAngularVelocity again. It rotates for like 0.2 seconds but then stops.
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Sonar Systems adminLikes 0
Have you applied the same properties?
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barabasandras1Likes 0
Yeah. But even if I apply x2 angular velocity value, the result is the same, it won’t rotate at all.
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Sonar Systems adminLikes 0
Try setting the angular velocity to 0 then back again
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barabasandras1Likes 0
That did not work. Which method do you advise me to use? Setting isResting or just the setEnable()?
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barabasandras1Likes 1
OK something is totally wrong with my code. I just created a brand new test file where I add one new sprite and attach a psyhicsbody on it. I do the same thing with it (setEnable(false) or setResting() it doesn’t really matter but i’ll stick to resting) on a button touch and when I resume it the rotation is back again.
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Sonar Systems adminLikes 0
Great :D
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