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Sonar Systems adminLikes 0
It should just run fine, what are the linker errors.
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aqeeliqbalLikes 0
Undefined symbols for architecture x86_64:
"GTDetailMenu::sceneWithMap(std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > >)", referenced from:
GTMainMenu::menuClicked(cocos2d::Ref*) in GTMainMenu.o
this kind of eror in all other classes.
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Sonar Systems adminLikes 0
Is this a fresh project.
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aqeeliqbalLikes 0
yes
i recently created it for ios and its working fine there.but while building for osX it gives me these errors.
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Sonar Systems adminLikes 0
Could you show us the errors via a screenshot
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aqeeliqbalLikes 0
here is link to screenshot
https://www.dropbox.com/s/vktt8cavdtv3qlc/Screen%20Shot%202015-10-06%20at%2010.58.50%20am.png?dl=0
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Sonar Systems adminLikes 0
Have you tried running a fresh project on your Mac to see if that works.
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aqeeliqbalLikes 0
yes,
this is screen shot from a fresh project. just created through terminal command and build mac project.
https://www.dropbox.com/s/84w68cy3ebsvtt0/Screen%20Shot%202015-10-07%20at%203.08.02%20pm.png?dl=0
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Sonar Systems adminLikes 0
Try the latest Cocos2d-x version as that does solve a lot of problems
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aqeeliqbalLikes 0
Thanks alot
new project from cocos2d-x works fine.
Now i have another question.
how can i use some of features of your cocos helper in mac project
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These features i want to use in my mac project.
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