Cocos2dX setup help!!
Cocos2d-x v3-
shifubearLikes 0Problem Description
Hey!
I just started learning, or more like I want to start learning, Cocos2d-X and so I began your tutorials, but I’m already stuck on the second one where you set up the project for android. I found the NDK-r9d, SDK_r24, and ant-1.9.6 files and made sure to put those in when running setup.py. However, when I got to the part where I needed to run build_native.py, I get an error in terminal that looks like this
Running command: compile Building mode: debug Using Eclipse project : /Users/sfukuzawa14/Desktop/shifubear/Sandboxes/Cocos2dXTutorial/proj.android Android platform not specified, searching a default one... Can't find right Android-platform for project : '/Users/sfukuzawa14/Desktop/shifubear/Sandboxes/Cocos2dXTutorial/proj.android'. The Android-platform should be equal/larger than 10.
I have no idea how to fix this and would really appreciate some help on going through this :)
Also, I was wondering if it was necessary to go through the 2nd tutorial if I don’t really need android compatibility for now. It would be nice, but I just want to get through the tutorials for now. I initially had just skipped to the 4th tutorial after I finished the first one, but it was mentioned in the video that it was going to be based on the 2nd tutorial.
I’m using a macbook pro.
Thank you guys in advance :D
Login to reply