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sonar_FAN#1Likes 1Problem Description
Hello SonarSystems – Team :-),
first of all i have to thank you for your awesome work you do! x 1000
Here is my problem. I am using your Cocos Helper and integrated Chartboost on Android and iOS (iOS not working at the moment). On Android the interstitial ad is showing, but it is also displaying a native error msg: interstital 'default' request failed impression already visible.
Do you have any idea what this problem causes? I am just calling 1 time the SonarCocosHelper::Chartboost:showFullscreenAd() method.
Next Problem is the loading speed of the interstitial. I saw you use Charboost on your published game “Ninjer” and the ads are so fast. Is there a way to cache the ads? Do you have any kind of tutorial or example to archive that speed?
I saw there is a preLoadFullScreenAd() function, but the implementation just calls the showFullScreenAd() function. So i have no clue how to archive the caching stuff.
I would really appreciate your help :)
Thanks in advance, and i hope you keep doing your good work :)
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Sonar Systems adminLikes 0
Does the ad show at all?
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sonar_FAN#1Likes 0
Yeah, the ad is displayed and at the same time the error msg pops up. But the ad is delayed without caching, so i call the function after the level is completed and with the delay it sometimes open when u are already in the next level or in the main menu again.
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Sonar Systems adminLikes 0
We will look into adding Caching for the future.
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Sonar Systems adminLikes 0
Also we like your Username unless you just love Sonar waves which we do as well LOL :D
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sonar_FAN#1Likes 0
My Username is about YOU! ;)
But you don’t know any solution / help for my problem with the error msg?
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sonar_FAN#1Likes 0
Did you cache the ads on your App Ninjer?
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Sonar Systems adminLikes 0
Ninjer was developed by another developer.
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