Cocos2d-x v3.10 Javascript.. Asset Manager

  • newb007
    Likes 0

    Problem Description

    Hi, 

    Just wondering how do you use Asset Manager to hot update scripts and other assets? 

    I’m trying to create IOS game. 

    Thanks

  • newb007
    Likes 0

    Hi, 

    Thanks for the prompt answer. 

    I think I need to be specific. Where would you put the manifest file? And where is the best place to call it?

    For example, do I create a new scene (say, let’s call it loader) and the main.js would call this scene immediately, and then this scene would run the script as per wiki? Would that be the best way to go about it? 

    Thanks again. 

  • Sonar Systems admin
    Likes 0

    Yh that sounds good or a splash scene, that is very common in games.

  • AliEzzi
    Likes 0

    Hi,

    Please make a video tutorial for Asset Manager. Its Much Needed. And is it Possible to use it through C++ as i dont know js.

  • Sonar Systems admin
    Likes 1

    We will look into it.

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