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olegkarmanLikes 0Problem Description
Hello again! Have a problem like this: I’ve created a game for WEB and now I want to transfer it on Android device. I need to use ETC1 compressed textures due to many sprites and animations but I can’t find any tutorial or sample how to add this textures.
Could you send me some documentations or tutorial about how to add this ETC1 textures into my project?
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Sonar Systems adminLikes 0
Are you using Native code or Cocos2d-x?
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olegkarmanLikes 0
I’m using Cocos2d
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olegkarmanLikes 0
Is there any problem with theme? Because every topic in some forums that I read ended with no answer. Like noone want to speak about this.
Also I have a question: is it possible to use force hardware acceleration for Android devices?
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Sonar Systems adminLikes 0
It shouldn’t be a proble, you should be able to use the extures the same way.
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olegkarmanLikes 0
What do you mean?
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Sonar Systems adminLikes 0
What is the problem you are having loading the textures on mobile.
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olegkarmanLikes 0
I don’t know how to load ETC1 textures (I mean *.pkm texture files) into my project.
Or how should I correctly load my .png textures and sprites for less GPU usage?
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Sonar Systems adminLikes 0
Is there any particular reason you want to load ETC1 textures over png
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olegkarmanLikes 0
I load many images and armatures and my FPS drop down to 25-35 FPS and I read that ETC1 textures load faster than PNG.
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Sonar Systems adminLikes 0
How many are you loading and have you tried Spritesheets?
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olegkarmanLikes 0
Wroting Sprites I mean SpriteSheets. I just need to know how to load .pkm files with separate alpha-file into the project.
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Sonar Systems adminLikes 0
separte alpha file?
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olegkarmanLikes 0
I used Mali Texture Compression Tools to convert PNG into PKM texture file(ETC1), but ETC1 does not support ALPHA channel so this program also create separate file with this channel.
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