Stacked impulses
How To Make Flappy Bird-
gassabrLikes 0Problem Description
Hello,
I’m trying to create clone of Flappy bird and have question with physics in cococ2d-x: bird is falling under influence of gravity and moving up with impulse. Code (from different files):
#define GRAVITY 200 #define BIRD_FLY_DURATION 0.5 //GameScene.cpp scene->getPhysicsWorld()->setGravity( Vect(0, -GRAVITY ) ); bird.Fly( ); this->scheduleOnce( schedule_selector( GameScene::StopFlying ), BIRD_FLY_DURATION ); //Bird.cpp flappyBody->applyImpulse( Vec2(0, GRAVITY + 100) );
And there is my problem: while user are clicking, vectors of impulse are added to each other. For example, result of 2 clicks one-by-one will be (0, 200). But in the game, result vector should be (0, 110) or (0, 180) depens on when actually you clicked. So, I need function to delete all previous impulses from the body. Is there any?
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Sonar Systems adminLikes 0
Try setting the impulse to 0 then setting to effectively delete it.
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