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tanmayLikes 0Problem Description
I am learning the Cocos2dx API by watching the amazing tutorials that you have made and I was just thinking of implementing a Match3-like game.
I have a grid bg of 5x8 size and png of 3 gems. How can I fill all the cells with shuffled gems?
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Sonar Systems adminLikes 0
What aspect do you requir help with, the random generation and/or the placing of gems.
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tanmayLikes 0
Both. Would it be possible for you to create another tutorial for handling situations like this?
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Sonar Systems adminLikes 0
I will look into this.
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tanmayLikes 0
Thanks. Much appreciated. Hoping to see a new series soon Which would be better? To create a grid layout resource with cells first and fill them with gems or just create the layout resource without cells and create the cells programmatically?
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Sonar Systems adminLikes 0
Cells?
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tanmayLikes 0
The boxes where the gems will be placed
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Sonar Systems adminLikes 0
Are you talking about before coding so the artwork?
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