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mihir77Likes 0Problem Description
Hi,
What is the best way to setup multi resolution to support multiple device..
Saw your video long back that uses multiple folders for multiple device and loads the graphics from that folder as per the device..
or is there some better way that resizes the images as per the screen size and resolution.
Thanks..
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Sonar Systems adminLikes 0
This series is the recommended way for maximum compatibility http://www.sonarlearning.co.uk/coursepage.php?topic=game&course=cocos2d-x-multi-device-2
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mihir77Likes 0
Thanks..Will check it out now..I didn’t knew you did a second series..
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Sonar Systems adminLikes 0
Unfortunately a lot of people don’t, it fixes a lot of the problems with the first series.
Enjoy :D
If you have anymore questions feel free to post them
This reply has been verified.
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mihir77Likes 0
Great Tutorial, Thanks..
The button created in resolution 768, 1136 wouldn’t look blur in ipad retina and higher resolution devices?
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Sonar Systems adminLikes 0
It looks good, what you have to remember is though these new higher end devices have ridiculously high resolutions they are small, so lower resolution assets look fine.
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