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FowadMLikes 0Problem Description
Hi. Thank you for this great website. I need your help; I have written a C++/OpenGL code that basically draws a horizontal line above three squares. The vertices of the line are updating (GL_DYNAMIC_DRAW in its glBufferData) every time it goes through a for loop, while the window is open. everything seems to be working fine, the only problem is that the resulting 2D visualization is extremely rapid! I need it to be very much slower so that I could look at the movement of the line more precisely. Is there any function in GLFW that I could call in order to adjust the speed of going through that for loop basically? Please help me with this question, I’m really close to an important deadline and I need to get this code to work asap! Thank you.
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Sonar Systems adminLikes 0
Have you tried factoring in delta time?
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FowadMLikes 0
thanks for your reply. I found a kind of ugly way to reach my purpose for now! ugly because it’s very inefficient! basically, I added another for loop in which I draw just a random point so that I could delay the process of going through the main for loop in which I draw other meaningful objects. It works for now, although it’s very unsophisticated and needs serious optimizations!
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Sonar Systems adminLikes 0
I’m sure you will improve it :D
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FowadMLikes 1
thanks :D
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Sonar Systems adminLikes 0
Your welcome, if you have anymore questions feel free to post them.
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