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ThomassbullLikes 0Problem Description
Hey Faraan,
I’m doing your three.js tutorial over on udemy, and really enjoying it so far.
I’ve just completed lecture 6, and trying to tweek the cube so that when it loads the texture it flips/inverts it (I think 180 in the z plane), so that from the outside of the cube images are reversed, and when you zoom in inside the cube the images are correct. I realise this could be done in photoshop, but im on a bit of a quest to make it work, my research isn’t going very well.
I found this on stackoverflow but cant get it to work in the z +/ implement it properly
texture.flipY = false;
If im on the right track, where in the line below would it go?
new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('img/2.png'), side: THREE.DoubleSide}),
Thanks in advance
Tom
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Sonar Systems adminLikes 1
Hello Tom,
This should provide some more information https://github.com/threeDart/three.dart/issues/124
Kind regards
Frahaan Hussain
This reply has been verified.
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ThomassbullLikes 0
Thanks for that Frahaan, I have given it a good read but don’t think its the same as what I’m trying to acheve.
If you check the example, I have the camera at point 0, so am inside the cube. I’d like it so the text is the correct way round when you are inside.
http://whataloadofbull.com/DevTek
Thanks again
Tom
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Sonar Systems adminLikes 1This reply has been verified.
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ThomassbullLikes 0
Cheers for that, I’ll read further into it and report back.
Thanks again
Tom
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Sonar Systems adminLikes 0
Your very welcome.
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