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bhogr001Likes 0Problem Description
#include<iostream>
#include<SDL.h>using namespace std;
int main(int argc, char *argv[])
{
SDL_Window *window = nullptr;
SDL_Surface *image1 = nullptr;
SDL_Surface *image2 = nullptr;
SDL_Surface *image3 = nullptr;
SDL_Surface *currentImage = nullptr;
SDL_Surface *windowSurface = nullptr;SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("SDL Rajan's Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
windowSurface = SDL_GetWindowSurface(window);//Loaded bitmap file to the window
image1 = SDL_LoadBMP("bitmap example.bmp");
image2 = SDL_LoadBMP("bitmap example 2.bmp");
image3 = SDL_LoadBMP("bitmap example 3.bmp");
currentImage = image1;bool IsRunning = true;
SDL_Event ev;while (IsRunning)
{
//pollevent, puts events into a cue, and processes the events
while (SDL_PollEvent(&ev) != 0)
{
//getting the quit and the mouse/keyboard events
if (ev.type == SDL_QUIT)
IsRunning = false;
else if (ev.type == SDL_MOUSEBUTTONDOWN)
{
if (ev.button.button == SDL_BUTTON_LEFT)
currentImage = image1;
else if (ev.button.button == SDL_BUTTON_RIGHT)
currentImage = image2;
else if (ev.button.button == SDL_BUTTON_X1)
currentImage = image3;
}
}//Drawing the current image to the window
SDL_BlitSurface(currentImage, NULL, windowSurface, NULL);
SDL_UpdateWindowSurface(window);
}//Freeing the memory
SDL_FreeSurface(image1);
SDL_FreeSurface(image2);
SDL_FreeSurface(image3);currentImage = image1 = image2 = image3 = nullptr;
window = nullptr;SDL_DestroyWindow(window);
SDL_Quit();return 0;
}
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Sonar Systems adminLikes 0
What happens, do you get any errors/warnings?
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