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AlphoenixLikes 0Problem Description
I’m watching the tutorials on modern opengl in c++ and i’ve some trouble to understand the following line of code:
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (GLvoid *)0);
why the ‘8 * sizeof(GLfloat)’ and why ‘(GLvoid* )0’ and not just 0 ?
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Sonar Systems adminLikes 0
Which lesson are you on?
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