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Sonar Systems adminLikes 0
Did I run the project and the point you ran it?
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Sander172Likes 0
What do you mean exactly? I’m making the game 4 months later.
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Sonar Systems adminLikes 0
I mean in the video you followed, when you ran the project, did I also run it or not?
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Sander172Likes 0
I checked it and the next video you’re going to run it. I will follow the next video and if it doesn’t work, I will ask you again.
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Sander172Likes 0
I still get the same error. The image is loading, but after that it crash. What does states.pop? If I remove it, it doesn't crash.
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Sander172Likes 0
I added ‘-d’ (SFML libraries) in the release and went back to debug, and now it works.
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Sander172Likes 0
So I didn't fix the problem. I forgot to turn on ‘pop’. Could you help me? What does this do? And how can I fix it?
Edit:
Should ‘_isRemoving’ be true when the main menu is loaded? It’s already true in the beginning...
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Sonar Systems adminLikes 0
Pop?
This reply has been verified.
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Sander172Likes 0
In the StateMachine class there is some code:
- this->_states.pop();
This clears the state and after clearing the state: the application crash, because there is no state. Do I need to clear the state after the splashscreen is done? At the moment it automatically pops it on startup.
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Sonar Systems adminLikes 0
Only pop it if there are other states it can fall back to. Have you tryied the code from the GitHub page to see if that works as intended?
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Sander172Likes 0
I got the code from GitHub. Boolean ‘_isRemoving’ is in the beginning always true, but this should be false right? I fixed it by setting it default to false and to true when the main menu is open. Is this the right way?
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Sonar Systems adminLikes 0
Yes .
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Sander172Likes 0
Ah nice, thanks for your response.
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Sonar Systems adminLikes 0
No problem, if you have anymore questions do not hesitate to post them.
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