-
Sonar Systems adminLikes 0
What exactly do you mean?
-
Azada123Likes 0
Before I was start looking at OpenGL I was looking at the Vulkan api, there I found that Nvidia had made a c++
wrapper. Look at https://developer.nvidia.com/open-source-vulkan-c-api It might be neccessary to subscribe as a
developer as its from one of nvidia developer sites.
Do we have something similar in OpenGL I would like to use namespaces, smart pointers from c++ 17, standard template library
and exceptions instead of error codes.
-
Sonar Systems adminLikes 0
I would go for Vulkan
Login to reply