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asnagniLikes 0Problem Description
Hi guys,
I’m trying to have the emoji to appear on the keybord when the keyboard is showing up. Would you know if something like that exist or possible? This is my use case:
- I have 1 Editbox and 1 button on the screen
- When I first press on the button, the Keyboard with the Emoji will appear. If I select an emoji from the keyboard, it will appear in the Editbox.
- When I first press on the Edibox, the keyboard with the normal characters will appear (normal behavior)
The key here is to know if we can “force” the keyboard to show the emoji when is popping up.
Thank your the help.
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Sonar Systems adminLikes 0
With what language/framework?
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asnagniLikes 0
Sorry about that missing info:
framework: Cocos2d-x
language: C++
Than you
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Sonar Systems adminLikes 0
So you want to use emoji on the keyboard?
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asnagniLikes 0
Yes I would like to use the emoji on the keyboard.
This is the scenario:On my view/scene I have an Editbox and an emoji button (normal button with a smilly face image).
- If I press directly on the Edibox, the normal keyboard should appear and I should be able to enter a normal text by using the soft keyboard.
- But if I do press on the button (with the smilly face), the soft keyboard should show up with the emojis appearing on the keyboard insted of the normal characters (the emojis from the keyboard, should be displayed on the keyboard so I can select one). Once the keyboard with the emojis appears, If I do press on an emoji on the keyboard, the emoji should show up in the Edit box.
With the current implementation in Cocos2d-x, accessing the emoji on the keyboard is a two steps operation, I would like to have a one step operation.
I hope that helps to understand,
Thank you
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Sonar Systems adminLikes 0
Do you want a keyboard with just emojis then?
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asnagniLikes 0
Yes I would like to have emoji keyboard.
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Sonar Systems adminLikes 0
So no letters?
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asnagniLikes 0
Yes, no letters. an emoji keyboard as describe in the use cases. Please see the use cases.
Thank you
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Sonar Systems adminLikes 0
Ok, so you will need to natively do it for each platform (iOS, Android etc), you can achieve this by using a wrapper to communicate with native code. I have created a framework called Cocos Helper to interact with native code, this will serve as a good basis https://github.com/SonarSystems/Cocos-Helper
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asnagniLikes 0
Thank you for the information. I will check that out.
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Sonar Systems adminLikes 0
You’re welcome.
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Root 009Likes 0
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