Terrain optimizing

  • romanovsavelij
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    Problem Description

    I have a problem with too big Open GL Calls counter in my 3d game. Just creating empty terrain takes me about 300 Open GL Calls! 

    Maybe it is caused by big HeightMap resolution (1024*1024), but I need it because if the resolution was, for example, 256*256, there would be some problems with terrain’s border.

    I really don’t have an idea, how to fix it, hope you will have any advice for me.

  • Sonar Systems admin
    Likes 0

    What happens exactly?

  • romanovsavelij
    Likes 0

    When I decrease HeightMap resolution, cliffs of terrain (where the terrain becomes a hole) start to look broken (I just want them to be straight, like this, without sharp bends)

  • romanovsavelij
    Likes 0

    I found out that the problem appears because of using terrain.setScale(), but thanks anyway!

  • Sonar Systems admin
    Likes 0

    Ok cool

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