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Sonar Systems adminLikes 0
What do you have so far?
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john.angulaLikes 0
SO far I have the following:
#include <gl/gl.h> #include "Draw.h" #include <math.h> void drawPentagon(){ glColor3f(0.0f, 0.0f, 1.0f); glBegin(GL_LINE_LOOP); glVertex2f(0.0, 0.8); glVertex2f(-0.3,0.5); glVertex2f(0.3,0.5); glVertex2f(-0.3,0.5); glVertex2f(-0.2,0.0); glVertex2f(-0.2,0.0); glVertex2f(-0.05,0.0); glVertex2f(-0.05,0.3); glVertex2f(0.05,0.3); glVertex2f(0.05,0.0); glVertex2f(0.05,0.0); glVertex2f(-0.05,0.0); glVertex2f(0.2,0.0); glVertex2f(0.3,0.5); glEnd(); /*reset color to black*/ glColor3f(0.0f, 0.0f, 0.0f); }
and
#include <gl/gl.h> #include "Draw.h" #include <math.h> void drawCircle(){ float theta; glColor3f(0.941f, 0.902f, 0.549f); glBegin(GL_POLYGON); for(int i = 0; i < 360; i ++) { theta = i * M_PI/180; glVertex2f(1+0.3*cos(theta),1+0.3*sin(theta)); } glEnd(); /*reset color to black*/ glColor3f(0.0f, 0.0f, 0.0f); }
this is what I get:
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Sonar Systems adminLikes 0
Almost there, what do you need help with?
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john.angulaLikes 0
I managed. Thank you.
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Sonar Systems adminLikes 0
Awesome
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